Can be a lot even more mod-friendly than its predecessor, which can be great news for people with the period and understanding needed to create their own adjustments and articles. It't also extremely tweakable, with a massive quantity of the sport's ideals and technicians open to amendment through its open config documents. All you need is definitely a easy text editor like Notepad (or preferably, ), some fundamental familiarity with the game, and the time and persistence to discover what you're searching for. In this content I'll present you how to put into action some simple adjustments to obtain you started-then, once you're acquainted with how it works, you'll become able to discover and alter the sport to your heart's content material.Wear't neglect to backup any files before you improve them!
When your tinkering breaks your game, you'll wish to become able to fixed things back again to regular without reinstalling. Period to obtain your fingers dirty. XCOM 2.ini filesAll the data files you'll want are usually in the cónfig folder within thé sport directory site (default D:Program Documents (a86)SteamsteamappscommonXCOM 2XComGameConfig). Out of the documents you'll find within, right here's a fast rundown of the ones you'll function with most:DefaultGameData.ini Addresses a very wide variety of mechanics, from how large a squad you can get to how quick the aliens develop in strength.DefaultGameCore.ini Another general variety document. Adjust issues like how much goal a device manages to lose when disoriented or how very much damage you consider while burning up.DefaultGameDataWeaponData.ini Adjust figures for all the weapons in the game, both pleasant and enemy. Add more ammo to your shotgun, reduced the damage on the Viper's Plasma Rifle, enhance the radius óf Frag Grenade expIosions, and therefore on.DefaultGameDataCharacterStats.ini Adjust every stat for every unit in the video game.
Give Arrival Troopers more purpose, reduce the mobility of Chrysallids, include extra health to Berserkers, whatever you including.DefaultClassData.ini Covers the four classes and their growth as they gain rates. You can modify how very much aim and health you gain per advertising, allow soldiers to bring weaponry from various other lessons, adjust who gets what benefits, and even more.DefaultGameDataSoldierSkills.ini Adjust variables relating to the game's benefits. You could boost Blademaster'beds melee damage bonus, reduce how much a Shieldbearer pads his allies for, or make Lightning Hit offer you its reward mobility permanently, simply to title a several suggestions.DefaultNameList.ini A very important file that enables you determine which random brands the video game generates its recruits with. You can furthermore adjust the chance of new soldiers having caps, props and beards in right here.DefauItMissions.ini Adjust which aIiens show up on quests and how numerous of them should appear.
For XCOM 2 on the PC, a GameFAQs message board topic titled 'Legend + Ironman guide (work in progress)' - Page 2. With regards to Conceal versus Run and Gun, I. XCOM 2 class guide: how to arrange a ranger, suit up a psi-op and other quandaries. Oh my goodness, XCOM 2 is hard. That’s because Firaxis have taken the mad dash of XCOM 1’s run-and-gun.
You could include extra enemies to every objective, eliminate Stun Lancers from the sport or create every procedure a Chrysallid hunt.DefaultGameBoard.ini Governs significantly of the Geoscape/technique layer of the sport. Create the Skyranger fly ten situations faster and make certain you never ever skip a mission.DefaultAI.ini 0ne of the more complex files to realize, it governs hów the AI decides what to perform each switch.
There'h still a several simple changes you can make in here actually if you're not officially minded, such as setting the perfect engagement variety each foe type will try out to battle from or enhance how very much the AI ideals High Cover over some other alternatives.Now that you've obtained a general concept of what document addresses what, I'michael going to display you a small number of illustration adjustments to demonstrate how easy it is to form XCOM 2 to your liking, also if you're also not a modder yourself. Another point to know: modding from gaining accomplishments, if you caution about those. Fundamental tweaksIncrease the dimension of your squadHere's something everyone should play with at somé point-increasing yóur team dimension can array from the affordable (adding a few more troops) to the crazy (adding a few dozen more soldiers).Open up DefaultGameData.ini with your text message manager and lookup for MaxSoldiers0nMission. By defauIt, it's arranged to 4 (and then you enhance it by 2 with enhancements in the strategy). You can copy the Long War mod's sizes by transforming this value to 6, or go nuts and established it to whatéver you like-whiIe XCOM 2'beds default UI just facilitates 8 military at once on the pre-mission equipment display screen, the sport will still send extra soldiers from your rostér onto the operation until it strikes the limitation you've place. Stomping Introduction with a pIatoon of 60 XCOM soldiers is something you should attempt at least once in your existence.Decreasing the health of Development OfficersHaving difficulty taking down Advancement's finest? Don't be concerned, I won't inform anyone.
Mind to DefaultGameDataCharacterStats.ini and search for AdvCaptainM1. The very first admittance you find can be the unit's default stats-to reduce their health, you'chemical appearance for CharacterBaseStatseStatHP ánd lower the entrance's worth. Repeat this procedure with any of the other stat ranges to tweak each unit to your preference.Be aware that XCOM's i9000 different trouble configurations override the default values we simply changed, even though. To alter this, keep searching for AdvCaptainM1 ánd you'll discover more articles in four problems areas throughout the file-Rookie, Veteran, Commander and Tale, also identified as troubles 0, 1, 2 and 3 respectively. Therefore if you're using on Veteran, you'd find the AdvCaptainM1 entrance under the Veteran Difficulty area and modify the overrides generally there. Alternatively, simply look for the Problems mentioned above each set of entries-ADVENT Police officer stats can end up being discovered under AdvCaptainM1Diff1. Players making use of Commander problems would look for AdvCaptainM1Diff2, and therefore on.Modifying the damage of a Magnétic RifleOpen DefauItGameDataWeaponData.ini and find AssaultRifleMagneticBaseDamage thread.
By default, you'll observe Magnetic guns have Damage=6 with Spread=1-that means the middle of the harm range is certainly 6 but it can roll plus or minus that amount by 1, for a harm range of 5 to 7. If we modify the chain to study Damage=5 and Spread=4, the Magazine Gun will now possess a damage variety of 1 to 9!
The elder scrolls magic loren. During this, Padomay struck down Anu, but still, they were both thrown out of Time forever. Anu, thinking he killed his counterpart, cast aside his body in an effort to save what Padomay sought to destroy. The blood of these entities formed the Spirits of the light and the dark, the future beings to govern the aspects of the universe.Then came Akatosh, which practically created existence in itself, imposing time and natural order. His existence made clear to the other Spirits that there was an order to things, and that order must be carried out.One of the Original Spirits was a being known as Lorkhan.
Have fun relying on that next time you need an ADVENT Officer to pass away. Perhaps you'd like the Mag Rifle to become your individual Sectopod slayer-that's easy. Change the string's Pierce value to 1000 to have your rifle disregard up to 1000 shield, or change the Shred value to 4 to eliminate that much shield with every strike.Growing a grenade's i9000 explosive radiusYou can raise a grenade's harm in the exact same method, but to modify its surge dimension we need a various area of DefaultGameDataWeaponData.ini.
Research for FragGrenadeRadius ánd you'll find another set of various entries related to the item. Transforming the worth shifts how big your explosion will become in tiles-sétting it to 30 would make your nade clean out an entire city stop by itself, while reducing it to 1 would create it only impact a individual floor tile at once. Keep in mind that the Grenadier'h Grenade Launcher raises the range and radius of grenades simply because well, so aspect that into your individual balancing act.Create your new recruits put on more things and have more beardsIf you want your brand-new recruits to endure out a little bit even more, you can adapt how likely they are usually to arrive with props or cosmetic locks when the video game creates them. Open DefaultNameList.ini and discover the area starting with NewSoldierHatChance.Modify these beliefs as you observe fit-setting HatChance = 0.40 gives every get a 40% opportunity to come wearing a hat. NewSoldierBeardChance = 0.66 would make 66% of your man rookies come with some manner of facial tresses.There's another area below that deals with Civilian head wear and brace probabilities as well-sét NewCivlianHatChance = 0.10 for a 10% chance that non-combatants like Technicians and Scientists will become given birth to with some way of head wear on their noggin. End up being warned that after playing with this environment, my Central Official Bradford began walking around the Avenger putting on a kevlar helmet. End up being warned that it was awesome.Slow down products when they're carrying bodiesFind it unusual that your soldiers can shift at full speed also while they're hauling another grownup human over their shoulder?
While still in DefaultGameCore.ini, discover CARRYUNITMOBILITYADJUST and alter the value to -6. This will use a -6 mobility charges to any device currently holding a injured ally, subconscious VIP, and therefore on. Advanced tweaksAdding extra makes use of of Conceal and improving ShadowstrikeOpen DefaultGameDataSoldierSkills.ini and discover XComGame.Back button2AbilityRangerAbilitySet. If you're acquainted with XCOM 2 you can imagine what almost all of these ideals signify; for instance, we can boost the STEALTHCHARGES worth to enable the Conceal perk to end up being used more than as soon as per mission.What are usually we heading to perform with all that extra stealth? Set SHADOWSTRIKECRIT to even 100. Now your Ranger is definitely guaranteed to crit whenever he assaults from stealth, which nearby Sectoids will discover highly unwelcome.Give Shotguns to your Experts, and boost their HP growthOpen DefaultClassData.ini and discover Specialist Times2SoldierClassTemplate. In this section, find AllowedWeapons=(SlotType=elnvSlotPrimaryWeapon, WeaponType=”rifle”) ánd, underneath, place the following: AllowedWeapons=(SlotType=elnvSlotPrimaryWeapon, WeaponType=”shotgun”).Simple as that, your Specialists can today equip Shotguns.
But they need a bit more beef if they're also going to combat up close up and personal-so appear a few lines down and discover the stat strings for the various Specialist marketing promotions such like squaddie, corporaI, sergeant, and therefore on. Within these records, alter the (StatType=éStatHP, StatAmount=0) to end up being however much health you desire them to obtain for that particular rank. Therefore if you proceeded to go to the lieutenant area and arranged its StatType=éStatHP,StatAmount=0 to instead become StatAmount=10, your Professionals will gain 10 health as soon as they're promotéd to Lieutenant. Thát'll most likely be good enough to keep them alive.Offering the foes aim bonuses at shut rangeBy default, XC0M 2's opponents put on't get more precise at close up range like you do-a huge leaving from Foe Mystery which sees a lot of hilarious incompetence from charging Development Troopers. It's i9000 not too hard to return the goal bonus deals to the foe, though, it simply will take a few moments and some tolerance.Discover the FLATCONVENTIONALRANGE0 range within DefaultGameDataWeaponData. Ini to get began. These are the bonus deals the AI will get when they're a specific variety in tiles from their focus on.
By default they wear't obtain any bonuses but if you were to change FLATCONVENTIONALRANGE1 to equal 20, the AI would obtain +20 purpose when a tile away from their target. FLATCONVENTIONALRANGE2 governs the aim bonus they'd obtain when 2 tiles apart from their focus on, and therefore on.If you're also not certain what yóu'd like théir bonus deals to become, the best way can be to just copy the range bonuses your very own soldiers gain.
Scroll up until you find MEDIUMCONVENTIONALRANGE-this section is the goal bonus your soldiers gain with closeness while wielding a ballistic gun. Referrals these values to see what you should give the AI in purchase to levels the using field.Back again in the AI reward area, I'd guess that FLATMAGNETICRANGE and FLATBEAMRANGE associate to even more advanced types of opponents. To become safe, place the exact same ideals in these sections as you did for FLATCONVENTIONALRANGE. The result should be a great deal more accurate enemies at near range and a lot less hilarious misses at point blank from your local Development peacekeepers.Modification how powerful your tool accessories areWould you make use of the Repeater if it had been just a little bit more dependable? Open up DefaultGameCore.ini and find XComGame.X2ItemDefaultUpgrades within. This entire section governs the stats connected with each connection you can strapping onto your guns in XCOM 2.
Discover FREEKILLBSC-that'beds Free Wipe out Fundamental, aka the basic Repeater-and adapt its value to whatever you like. Adobe photoshop cs 8.0 free download full version. Setting up it to 33 would confer a 33% opportunity to immediately destroy any focus on you strike.Possibly you believe it't unusual the Autoloader just provides a limited amount of uses? Fixed FREERELOADSBSC to result in 0-this removes the simple Autoloader'beds limitations entirely and allows you free of charge reloads as several situations as you would like with that tool. Try not to cover as you get rid of tons of half-full magazines throughout the country.Add extra opponents to your missionsThis'll become a little more complicated, but nevertheless not as well hard. Open DefaultMissions.ini and find;ADVENT ENCOUNTER DEFS FOR All Missions. This document may not really immediately make sense to you, but put on't worry-just focus on each text message wedge that starts with ConfigurableEncounters. Eách of these is a construction for a various group or ‘pod' of foes that will then be placed onto any objective that requests it.
To add more poor guys, merely raise the engine block's MaxSpawnCount value to equal the amount of opponents you wish, and do it again for each ConfigurableEncounters wedge until you're delighted.For instance, growing the MaxSpawnCount óf the ConfigurableEncounters=(EncounterlD=”ADVx2Standard”, area will raise the amount of opponents spawned everytime the ADVx2Regular encounter is positioned onto a objective. As soon as you've obtained your mind around how this file functions, you can alter the figures and varieties of opponents present on every objective in the sport at your choosing.Change the AI'beds engagement ranges, movement designs, and how much it loves you about coverDefaultAI.ini is certainly possibly the almost all complicated file to mess with, but don'testosterone levels get worried, we're only changing a few simple items to begin with. As soon as you've opened up the file, we'll very first find the FallbackChance line. Escalating this worth to 0.75f should make enemies more most likely to fall back again to allies whén they're thé just survivor of their patrol. Next, find CURRTILELINGERPENALTY and set it to 1.0.
By default the AI can be urged to shift every switch to prevent camping-by changing this worth we permit the AI free of charge rule to hold their placements, signifying they won't run aróund for the benefit of running (and obtaining shot by your Overwatches). A several outlines lower you'll look for CALCFULLCOVERFACTOR-make it equal 2.5f. This increases how significantly the AI ideals Total / Higher cover up when producing its moves.Finally, open up DefaultGameDataWeaponData.ini again and find AdvTrooperM1idealRange. This entire section governs how shut or considerably each foe wants to become from your military. For example, increasing the first worth to AdvTrooperM1idealRange=12 motivates all ADVENT Troopers to stay around 12 tiles away from your squad. Establishing AdvMECM1idealRange=1 encourages ADVENT MECs to charge your placement, ending up 1 floor tile aside from you in close up fight.With this easy place of AI adjustments, you can radically modify how the game plays.
Setting ADVENT's i9000 soldiers to battle you from a more time distance raises their survivability by maintaining them apart from your shótguns and grenades, whiIe their MECs ánd tankier products can be configured to charge in and really clutter up your positioning. By more strongly prioritizing full cover up and getting allowed to hold position more often, the enemy will play more defensively and efficiently, which is particularly challenging on timed missions as they stop moving you for converts. Growing their likelihood to drop back again when overcome keeps opponents from suicide getting you in final ditch attacks, instead linking up with allies and living to combat another turn. It'beds a lot tougher, but you might actually value the additional self-preservation reaction the AI wiIl display-particularly whén their new defensive methods create those timed tasks all the even more intense to beat.ClosingThere'beds absolutely a lot of things you can alter in XCOM 2's config data files, and we've just scraped the surface area here.
Once you've invested some time testing with some tweaks, you'll get familiarity and be able to tweak and change the sport rapidly and along with. I can only hope next period you can't find a ‘Help to make Incendiary Grenades cover the entire chart in cleansing fireplace' mod on the Steam Course, I'll have equipped you with all you require to create your desire a actuality.
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